Design Patterns Training Course

Course Code

designpat

Duration

14 hours (usually 2 days including breaks)

Requirements

Good knowledge of UML and any object-oriented language like C++, C#, Java, VB.NET, PHP 5.3 or above etc...

Overview

There are plenty of tried and tested patterns widely available to everyone. Sometimes it is a matter of changing the names and implementing the pattern in a specific technology. It can save hundreds of hours, which otherwise would be spent on design and testing. Training Goals This course has two goals: first, it allows you to reuse widely-known patterns, second, it allows you to create and reuse patterns specific to your organization. It helps you to estimate how patterns can reduce costs, systematize the design process and generate a code framework based on your patterns. Audience Software designers, business analysts, project managers, programmers and developers as well as operational managers and software division managers. Course Style The course focuses on use cases and their relationship with a specific pattern. Most of the examples are explained in UML and in simple Java examples (the language can change if the course is booked as a closed course). It guides you through the sources of the patterns as well as showing you how to catalogue and describe patterns which can be reused across your organization.

Course Outline

Introductions

  • Patterns and tiered architectures
  • Pattern description
  • Design patterns and design
  • Finding and selecting design patterns
  • Design pattern implementation

Well-known patterns

Object Creation

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioural Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Creating Patterns

  • To pattern or not to pattern
  • Formal pattern description
  • Organizing the pattern catalogue
  • Particular goal and abstracted goal
  • Publishing your patterns to a pattern community

Testimonials

★★★★★
★★★★★

Course Discounts

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